Tequipment Inc.
Contract Number: WLS314
3Doodler – 3Doodler supports all STEAM areas, as it is a 3D pen that extrudes heated plastic from a nozzle to draw a multi-dimensional graphic on any flat surface. Students can “draw” in mid-air, allowing you to instantly form 3D structures that you can pick up and hold in your hand, bringing the Arts into STEAM learning. 3Doodler offers free lesson plans and tutorials that meet multiple curriculum-aligned standards and tutorials, such as ISTE, NGSS, and Common Core. The 3Doodler Start pen is for grades K-7 and the 3Doodler Create pen is for high school. These pens are suitable for groups of 1-3 students per pen.
ActiveFloor – ActiveFloor is an interactive floor that allows students of all ages to engage in various educational games through physical movement - not only assisting in collaboration and communication, but also providing a break from stagnant learning. With a growing number of themes to choose from, teachers can create their very own interactive learning games in minutes to personalize the lesson or use one of the various existing games within the portal.
Audio Enhancement – Audio Enhancement develops easy-to-use, wireless microphone and speaker systems built for learning environments. Audio Enhancements systems distribute the teacher's natural speaking voice using speakers tailored to the needs of the specific classroom. Allowing for clearer communication throughout the room gives every student the ability to hear better, and thus perform better.
BirdBrain (Hummingbird) – Hummingbird Robotics Kits and Finch robot are designed to help students develop skills in multiple STEAM areas including coding, programming, physical computing, computer science, art, and design. Hummingbird and Finch best fit ages 9 and up and Finch Robots best fit ages 5 and up and have curriculum aligning to Common Core, NGSS, ISTE, and CSTA. The ideal group size is between 2-3 students per kit and 2 students per Finch robot.
Bloxels – With Bloxels, students can use storytelling to build games and express their knowledge in any subject, including STEAM. Bloxels also allows students to practice 21st Century skills using a tool that they will understand- video games. Bloxels games are best suited for grades 2-6. Lessons within Bloxels activities and lessons meet ISTE standards and can be applied to Common Core lessons and activities. It is possible for a group of students to team up on a single board, but it’s recommended to use one board per student.
Chief – Chief is globally recognized as an AV industry leader. Chief designs state-of-the-art mount and rack solutions that complement the technology its supports.
Conen – Conen offers electrically height-adjustable monitor wall mounts for interactive displays and a variety of VESA standards with the highest quality standards. Conen stands include electrically and manually height-adjustable monitor mounts, tiltable display stands, mobile monitor stands and a variety of stands for digital signage solutions in K-12.
Copernicus – Copernicus offers an array of storage products that provide convenience to the classroom, including Tech Tubs to store and charge devices, 3D printer carts for a one-stop 3D printing shop, and mobile STEM makerstations for any collaborative STEM/STEAM space.
Fork Farms –Fork Farms has the most efficient, scalable and transformative indoor, vertical hydroponic technology on the planet that takes students through all stages of the plant lifecycle from seed germination to harvesting. By carefully controlling everything plants need to thrive (light, water & nutrients) each Flex Farm by Fork Farms can grow more than 394 pounds of produce annually while teaching agriculture fundamentals aligned with NGSS standards. Equipped with access to Farmative, Fork Farms online farmers community allows teachers to connect with other “farmers” and utilize a variety of resources from instructional videos to community blog posts.
Formlabs – Formlabs 3D printing uses linear illumination and a flexible tank to turn liquid resin into flawless, industry-quality prints. The printers constantly monitor print performance and have integrated sensors to maintain ideal print conditions, allowing students to focus on bringing their designs to life. From end use parts to medical tools and even jewelry, Formlabs allows students to students to create their own functional and high-quality prototypes in record time.
Full Spectrum Laser – Full Spectrum has a primary focus on Technology, Engineering, and Arts and Curriculum focuses on Design, Engineering, Woodworking, and Technology. Full Spectrum Laser is a hands-on 3D laser printer that can be used in small to large groups in Technology Education or Arts. Best for students grades 6-12.
iRobot – iRobot connects the classroom with the real world to teach both STEM and STEAM incorporated into coding activities. iRobot teaches coding through activities that also incorporate subjects like Math, Social Studies, SEL, Science and more. Levels of coding offered include graphical block-based coding for prereaders, hybrid blocks when students are ready to advance and full text block coding for the most advanced learners. Robots are best for small groups of (2-4) students and can be used from pre-readers up to high school with its three different levels of coding.
JLab – JLab Audio designs personal, stylish, folding headphones that are pinch-free and safe for young students.
Kai’s Clan – Kai’s Clan is a collaborative coding platform covering many areas of STEM, including robotics, AR, VR, and Internet of Things. Kai's Clan is cross-curricular, in that it teaches concepts of Social Sciences, STEM & Coding, and Languages & Literacy and is perfect for makerspaces in grades 3-8. Each kit is recommended for 1-3 students.
KIBO – KIBO is a screen-free robot that young students can build, program, decorate and bring to life. KIBO serves all aspects of STEAM allowing young children to become programmers, engineers, designers, artists, dancers, choreographers, and writers through KIBO’s fun and creative wooden coding blocks. KIBO is appropriate for ages 4-7 in all areas of curriculum. KIBO incorporates at least three instructional models: integrative, social interaction, and problem based. The ideal group size is between 1-3 students per device.
KUBO – KUBO is an educational coding solution providing everything you need to get to grips with coding and computational thinking designed specifically for kids aged 4 to 10+. KUBO provides both a hands-on and a digital solution, which delivers the perfect balance of hands-on and digital learning, encouraging a whole new generation of kids to develop 21st-century skills. KUBO’s digital coding solution, KUBOPlay consists of more than 100 tasks and covers all ISTE coding curriculum requirements for K – 5. its ideal group size is 1-3 students.
Lu Interactive – Lü transforms traditional school environments into immersive and interactive learning spaces using giant interactive projections, powerful light and sound effects, and engaging, curriculum-based activities. Lü systems create spaces where kids learn a variety of subjects including math, science, social studies, SEL, and more through kinesthetic learning.
MAD-learn – MAD-learn is a mobile application development tool that serves all areas of STEAM. With MAD-learn Educators have the freedom to customize lessons and activities to suit any STEAM subject; fulfilling areas of research and planning, creativity, collaboration, and more. MAD-learn is best used as a 1:1 solution in the classroom; however, group projects are also possible to implement. Students will research a topic of their choosing or recommended by the teacher, then plan, design, and build their own apps based on the research. MAD-learn serves any curriculum area and is best suited for grades 3-12.
Makerbot – Through a simple set up experience, easy to use hardware and software, and a variety of educational resources and support options available, Makerbot 3D Printers are the #1 choice among educators looking to integrate 3D design and printing into the classroom.
Makey Makey – Makey Makey is an invention kit that tricks your computer into thinking that almost anything is a keyboard, allowing students to explore computer science and concepts related to electrical literacy including prototyping and circuitry. Appropriate for grades K-5, Makey Makey allows students to create and build their own electronic inventions, and then program those inventions using one of the many Makey Makey apps available.
Matter and Form – 3D scanning with Matter & Form enables educators to better communicate the principles in topics such as physics, engineering and math while maximizing engagement. The creation and manipulation of 3D content has the power to turn STEAM (Science, Tech, Engineering, Arts, and Math) into a learning adventure that kids want to actively participate in. The Matter & Form scanner is applicable for all grades and can assist with rapid prototyping and even video game design and programming with the ability to expand a virtual universe to include everyday objects.
Mayku – Mayku fosters direct, creative engagement in STEAM curriculums and allow cost-effective exploration of product design, technology, manufacture, business concepts, and beyond. By creating replicas of 3D printed objects in seconds, the FormBox enables teachers to massively increase the number of STEAM students who feel directly involved in the learning process. The Mayku FormBox is certified for students 8+ under adult supervision. Students 12 and over can use it without an adult.
MERGE – MERGE provides affordable, durable, and easy to use AR and VR tools. With its hands on applications and curriculum-aligned content, Merge is a fantastic way to introduce students and teachers to AR technology. MERGE EDU platform is applicable to grades K-8 curriculum science aligned activities, along with their 3D modeling platform that can be utilized in all grade levels. The MERGE EDU Platform has both a classroom management system for educators to use and a platform for students to engage. It is primarily designed for classroom-sized groups in a typical classroom or STEM lab/maker space.
Modular Robotics (Cubelets & GoPiGo) – With Cubelets & GoPiGo, students can become proficient in multiple subjects including robotics, math, engineering and design, biology and behavior, scientific inquiry, critical thinking, problem solving, collaboration, logic, and physics. In addition, students can learn Computer Science skills by programming the Cubelets with the software available. GoPiGo robots are great for all skill levels but are recommended for grades 3-8. Cubelets kits are best for grades K-5 but also have applications for 6-12 in topics like computer science, engineering, design, and computational thinking. GoPiGo and Cubelets kits engage different types of learners and incorporates integrative, social interaction, and problem-based instructional models within free standards-aligned lesson plans and activities. The ideal group size is 4-6 students per Cubelets case GoPiGo can be used in groups of 10 or more.
Osmo – Osmo offers young children the opportunity to enhance their skills in a variety of STEAM categories including math, art, coding, programming, spelling, and matching & recognizing shapes. One game even touches on entrepreneurship and economics where children can individually or collaboratively advance through engineering design challenges. Osmo works allowing children to manipulate physical objects while receiving real-time feedback. This type of unique experience in open-ended play fosters creativity and problem solving within the minds of young students. Osmo is designed for grades Pre-K to 3rd grade or in a special need’s classroom with corresponding STEAM activities. The ideal group size is 1 to 3 students per device.
Ozobot – Ozobot is a small smart robot that is programmable using two types of coding; color codes and drawn lines, or through the easy-to-use block-based coding editor OzoBlockly. Students K-12 of all skill levels from will learn robotics and programming with a hands-on approach. Ozobot is suitable for all skill and grade levels from K–12 covering a variety of methods of coding from wordless images for early learners to the more advanced if/then satements using OzoBlockly.
pi-top – pi-top covers a variety of STEAM areas including coding, programming, physical computing, computer science, circuitry, and electrical prototyping. pi-top is designed for grades 3-12 and serves computer science, robotics, and coding curriculum areas. pi-top’s curriculum, pi-top Further, is vetted and endorsed by Oxford Cambridge RSA, and includes lesson plans created by educators and vary in difficulty, subject, and language.
Piper – The Piper Computer Kit includes everything you need to build your own fully functioning computer to learn computer science, electronics, coding and more! Piper is the best fit for schools looking to enhance students' computer science skills or to be used in after-school or makerspace programs. The kit is best recommended for users ages 8-13 and for groups of (2-3 students) per kit.
Robotis – Robotis specializes in producing various robots and kits for STEM education. Robotis has created a diverse robotics product line that allows students to build and program a wide variety of different robots, introducing and engaging them in STEM subjects including engineering, coding, physics, mathematics, and more. Robotis has applications for grades K-10 and serves curriculum areas related to robotics, engineering, computer science, and coding.
SAM Labs – SAM Labs empowers teachers with the most engaging STEAM solutions including lesson plans, apps and electronics by building products that capture every student’s imagination in all STEAM areas. SAM Labs kits provide a visual, interactive and guided lesson structure with differentiated opportunities that change from kit to kit. Kits are designed for an array of collaborative environments, ranging from 1-6 students all the way to 30+. SAM Labs kits are suited for ages 5-11 (K-8), supporting NGSS standards, emphasizing a cross-curricular approach.
Spectrum – Spectrum Industries designs storage and furniture for active-learning, agile, and collaborative classrooms, makerspaces, and libraries. The Spectrum lines includes a wide variety of specialty desks & chairs, as well as charging stations for robotics and STEM equipment, Chromebooks, tablets, iPads, and other devices.
Squishy Circuits – Squishy Circuits uses conductive play dough and insulating play dough along with accessories to teach electrical circuits basics in a fun, hands-on way. When using Squishy Circuits, it is suggested to have 1-3 students per 1 battery per project/model. Squishy Circuits lessons are NGSS-aligned and best suited for K-5 classrooms.
STEM Fuse – STEM Fuse offers digital, standard-aligned STEM curriculum for the 21st Century. It includes everything needed to teach, including teacher's guides, step-by-step presentations, lesson plans, 3D Print files & more. STEM Fuse is designed for grades K-12 and includes courses going over cross-curricular stem integration, computer programming, health sciences, math, and business. STEM Fuse offers whole class instruction, group instruction or individually based instruction.
Strawbees – Strawbees are screen free building and robotics kits with versatile connectors and building straws, allowing students to have fun creating inventions and exploring rapid prototyping. Strawbees flexible building kits help students develop complex problem-solving, critical thinking and creative engineering skills. Kits with micro: bit are also available to allow students to build, customize, and code their own robots.
UBTECH Education – UBTECH Education provides STEM robotics kits along with humanoid robots for consumers and education. UBTECH Education solutions immerse students with a hands-on approach by merging modular robotics and STEAM skills, such as engineering, math, language arts, and physical and life sciences. All UBTECH robotics kits and humanoids promote collaboration within the classroom and makerspaces. It is recommended 1 to 3 students per UKIT, 1 to 2 students per Yanshee. UBTECH creates curriculum and activities best suited for 1st-12th grade, along with higher education. Curriculum is NGSS aligned and touching upon robotics and engineering skills.
Ultimaker – Ultimaker creates versatile 3D printers that bring the power of reliable prototyping and high-quality parts to the classroom. 3D printing and software fosters student engagement and develops 21st century skills through collaboration, engineering, and innovation.
Veative – Using virtual reality, Veative covers many areas of STEAM including Mathematics, Science, Physics, Engineering and more. On top of this, Veative has content available for virtual field trips, ELL, and a variety of CTE pathways. Veative is suited for students in grades 3-12 with curriculum aligned to NGSS standards. Since the product comes in the form of a VR headset, no more than a 2:1 student ratio is recommended with 1:1 being ideal.
Wonder Workshop – Wonder Workshop robots make computational thinking and creative problem-solving concrete tangible and are designed to develop programming, coding, and robotics skills. Dash and Dot robots are meant for K-8 students, Wonder Workshop offers 2 robot models (Dash and Dot) meant for K-8 young learners. In addition to the robots, they offer a variety of content and components, including a curriculum guide, learn to code challenge cards, a 1-year lesson library subscription, accessories, and more.
Pricing:
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If the Solution Provider (vendor) performs Public Work services, the customer is responsible for including the required provisions on procurement side-of business.
These products were competitively bid.
Government Customers can find the RFP documents on Washington’s Electronic Business Solutions (WEBS) website.
WLS Providers
- Language Acquisition Software (RFP 1818-52)
- English Language Arts Classroom Tools (RFP 1818-53)
- Digital Math Tools (RFP 1818-54)
- Safety Products and Services (RFP 1818-55 and RFP 1818-58)
- Debt & Lease Management Software/Services (RFP 1818-56)
- Classroom Display & Audio Technology (RFP 1818-57)
- Artificial Intelligence (AI) in Education (RFP 1818-61)